package client;

public class BattleManager {
	
	private Player player;
	private boolean isPlayersTurn;
	private Creature enemy;
	//used for Storm effects
	private int spellsUsedThisTurn;
	
	
	public BattleManager(){
		
	}

	public void incrementSpellsUsed(){
		spellsUsedThisTurn++;
	}
	
	public Player getPlayer() {
		return player;
	}


	public void setPlayer(Player player) {
		this.player = player;
	}


	public boolean isPlayersTurn() {
		return isPlayersTurn;
	}


	public void setPlayersTurn(boolean isPlayersTurn) {
		this.isPlayersTurn = isPlayersTurn;
	}


	public Creature getEnemy() {
		return enemy;
	}


	public void setEnemy(Creature enemy) {
		this.enemy = enemy;
	}
}
